Video-Based Learning Media: Pencak Silat Material, Structured Hands-On Practice Method
Abstract
This research aims to determine the feasibility of learning media by lining up physical education videos with pencak silat material and to determine the effectiveness of learning media by lining up physical education videos with pencak silat material on student learning outcomes. The stages of this research are the needs analysis stage, the learning media planning stage lined up with pencak silat material videos (design), the development stage (develop), and the testing stage (validation). The results of this study show that (1) the learning outcomes of the minimum pretest score for the control group were 41 and the highest score was 70, while the average score was 54.92%. (2) The learning outcomes of the minimum posttest score for the control group were 41, and the highest score was 80, while the average score was 62.58%. (3) The distribution of pretest learning results with a score of 41–48 is in the strongly disagree category; there is 1 student with a percentage (8.3%) the same as the posttest. (4) The distribution of pretest learning results with a score of 49–56 was in the disagree category; there was 1 student with the same percentage (8.3%) as the posttest. (5) The distribution of pretest learning outcomes with a score of 57–64 was in the neutral category; there were 5 students with a percentage (41.7%) and posttest 4 students with a percentage (33.3%). (6) The distribution of pretest learning results with a score of 65–72 is in the neutral category; there are 3 students with a percentage (25.0%) the same as the posttest. (7) The distribution of pretest learning results with a score of 73–80 is neutral; there were 2 students with a percentage of 16.7% and 3 students with a percentage of 25.0%). The results of hypothesis testing using the independent sample T-test by looking at the probability sig. (2-tailed) show a coefficient of 0.103. greater than 0.05, it can be concluded that there is a difference.
Downloads
References
Kesuma, A., Agus, I. N., Yoda, I. K., & Hidayat, S. (2021). “Pengaruh Model Pembelajaran Dan Motivasi Terhadap Hasil Belajar PJOK Pada Siswa SMP.” Jurnal Penjakora 8(1), 62. doi:10.23887/penjakora.v8i1.31091. https://ejournal.undiksha.ac.id/index.php/PENJAKORA/article/view/31091
Anggoro, B. S. (2015). “Pengembangan Modul Matematika Dengan Strategi Problem Solving untuk Mengukur Tingkat Kemampuan Berpikir Kreatif Matematis Siswa.” Al-Jabar: Jurnal Pendidikan Matematika 6(2) http://ejournal.radenintan.ac.id/ index.php/ pspm/article/view/4308
Arif, F. M. (2019). Analisis dan Perancangan Sistem Informasi. Pasuruan: CV. Penerbit Qiara Media
Arsyad, A. (2017). Media Pembelajaran. Jakarta, Raja Grafindo
Batubara, H. H.. (2020). Media Pembelajaran Efektif. Semarang: Fatawa Publishing
Kustandi, C. & Sutjipto, B. (2013). Media Pembelajaran (Manual dan Digital). Bogor: Ghalia Indonesia.
Daryanto. (2016). Media Pembelajaran. Yogyakarta, Gava Media
Kartono, (2019). Hands On Activity Pada Pembelajaran Geometri Sekolah Sebagai Asesmen Kinerja Siswa. Kreano, Jurnal Matematika Kreatif-Inovatif 1.1. https://journal.unnes.ac.id/nju/index.php/kreano/article/view/219
Miarso, Y. (2016). Menyemai Benih Teknologi Pendidikan. Jakarta:
Prenadamedia Group.
PB. IPSI. (2007). “Pedoman Peraturan Pertandingan Pencak Silat”. Jakarta: Hasil Munas IPSI XII 2007. http://repository.upi.edu/22092/8/S_IKOR_1204464_Bibliography.pdf
Purwanti, D. (2017). Pendidikan Karakter Peduli Lingkungan dan Implementasinya. Jurnal Riset Pendagogik, 16. https://jurnal.uns.ac.id/jdc/article/view/17622
Putriani L, (2020). Evaluasi Manajemen Pembelajaran Di Madrasah, Jurnal Adaara, 10(1), 1 https://jurnal.iain-bone.ac.id/index.php/adara/article/view/854
Triprayogo, R., Sutapa, P., Festiawan, R., Anugrah, S. M., & Irwandana, D. T. (2020). Pengembangan Media Pembelajaran Jurus Tunggal Pencak Silat Berbasis Android. Gelanggang Pendidikan Jasmani Indonesia, GPJI 4(2), 1-8. https://journal2.um.ac.id/index.php/gpji
Riyanti. (2019). Pembelajaran Biologi Dengan Group Investigation Melalui Hands On Activities dan E-Learning Ditinjau Dari Kreativitas Dan Gaya Belajar Siswa. Program Pascasarjana Universitas Sebelas Maret: Surakarta. https://digilib.uns.ac.id/dokumen/download/8018/MjA2NTQ=/Pembelajaran-biologi-dengan-group-investigation-melalui-hands-on-activities-dan-e-learning-ditinjau-Dari-kreativitas-dan-gaya-belajar-siswa-Studi-Kasus-Pada-Siswa-Kelas-X-SMA-Taruna-Nusantara-Kabupa
Sudjana. (2018). Media Pengajaran, Jakarta, PT Raja Grafindo Persada
Suherman, et al. (2022). Pengembangan Media Pembelajaran Berbasis Video Animasi Untuk Meningkatkan Minat Belajar Siswa Pada Materi Panas Dan Perpindahannya Di Kelas V Sekolah Dasar. Jurnal Pendidikan Dasar Setia Budhi. ISSN: 2480- 9466 / ISSN: 2621- 4997 (Online) https://stkipsetiabudhi.e-journal.id/jpds/article/view/133
Sukiman. (2012). Pengembangan Media Pembelajaran. Yogyakarta: PT Pustaka Insan Madani.
Vai, Aref, et al. (2019). Pengembangan Media Pembelajaran Pencak Silat Berbasis Multimedia Tingkat Sma/Ma. Jurnal sport area 4(2), 359-366. ISSN 2528-584X (Online) https://journal2.uir.ac.id/index.php/JSP/article/view/3803
Wardana, A. K., & Aribowo, E. (2021). Pencak Silat Tournament Information System. Jurnal Telematika, 18(1) http://jurnal.upnyk.ac.id/index.php/telematika/article /view/4247/3351
Widodo, A., & Wahyuni, E. S. (2016). “Hubungan Tingkat Kebugaran Jasmani Atlet Dengan Hasil Belajar Pendidikan Jasmani, Olahraga Dan Kesehatan.” Jurnal Pendidikan Olahraga dan Kesehatan Volume 04(01), 48– 55.
Copyright (c) 2024 Randwick International of Education and Linguistics Science Journal
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.